Alpha Version 0.2 | Changelog
Enter The Salt Mines » Devlog




Major Changes:
- Combat Improvements (turn order, hit effects, UI improvement)
- Physical and Magical resistances are displayed for certain enemies, negating their value
- Added “Kaba Kaba”, an area to purchase persistent gear
- Spells can be purchased in Kaba Kaba and used in combat
- Added Mako’s shop in the mines
- Added NPC Freya
- Added “salt” persistent currency
- Added 5 enemies
- Added thumbnails for each weapon
- Persistent storyline progression for NPC’s
- Combat balancing
Minor Changes and Bug Fixes
- Refined keybind choices
- Starting tile is now always safe
- Changed tile number font and increased size
- You can now progress the tutorial at the beginning by pressing any key
- Fixed a bug where you can still attack enemies while in the death screen
- Many other bug fixes
Files
EnterTheSaltMines: Build 0.2.0 805 kB
33 days ago
Get Enter The Salt Mines
Enter The Salt Mines
A retro-inspired roguelike that reimagines the Minesweeper experience.
Status | Prototype |
Author | Studio Reborne |
Genre | Adventure |
Tags | 2D, No AI, Pixel Art, Retro, Roguelike, Turn-Based Combat |
Languages | English |
More posts
- Alpha Version 0.3 | Sneak Peak #112 days ago
- Alpha Version 0.2.2 | Changelog28 days ago
- Alpha Version 0.2.1 | Changelog30 days ago
- Alpha Version 0.2 | Public Release!33 days ago
- Alpha Version 0.2 | Sneak Peak #161 days ago
- Alpha Version 0.1 Release!76 days ago
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